International Draughts
Draughts and checkers · 10x10 square grid
Basic rules
- Play on a 10x10 board with twenty men per side on the dark squares.
- Men move one square diagonally forward but may capture diagonally forward or backward.
- Captures are compulsory, the longest capture line is required, and kings are flying kings. Captured pieces are removed when the move ends.
- Win by capturing all opposing checkers or leaving the opponent with no legal move.
How it ends
- Capture all opposing checkers
- Block every opposing legal move
Sources: FMJD rules