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Games

International Draughts

Draughts and checkers · 10x10 square grid

Basic rules
  1. Play on a 10x10 board with twenty men per side on the dark squares.
  2. Men move one square diagonally forward but may capture diagonally forward or backward.
  3. Captures are compulsory, the longest capture line is required, and kings are flying kings. Captured pieces are removed when the move ends.
  4. Win by capturing all opposing checkers or leaving the opponent with no legal move.
How it ends
  • Capture all opposing checkers
  • Block every opposing legal move

Sources: FMJD rules