Shatranj
شطرنج · Chess family · 8x8 square grid
Basic rules
- The ferz moves one square diagonally and the alfil jumps exactly two squares diagonally.
- Pawns move one square forward, capture diagonally, and promote to ferz.
- There is no castling, double pawn push, or en passant.
- Win by checkmate, by stalemating the opponent, or by baring the opposing king unless its next move bares your king too.
How it ends
- Checkmate
- Stalemate the opponent
- Bare the opposing king
- Timeout
Sources: Chess Variant Pages Shatranj