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Varyantlar

Shatranj

شطرنج · Chess family · 8x8 square grid

Basic rules
  1. The ferz moves one square diagonally and the alfil jumps exactly two squares diagonally.
  2. Pawns move one square forward, capture diagonally, and promote to ferz.
  3. There is no castling, double pawn push, or en passant.
  4. Win by checkmate, by stalemating the opponent, or by baring the opposing king unless its next move bares your king too.
How it ends
  • Checkmate
  • Stalemate the opponent
  • Bare the opposing king
  • Timeout

Sources: Chess Variant Pages Shatranj

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